I like
There's a
TON
of
inspiring
art stuff
to
ENDLESSLY
scroll
through.
I especially like
the educational stuff.
For instance,
Chris Schweizer's
Guide to Spotting Tangents
The long line is when a line from one object runs directly
into the line of another. This is the tangent that everybody knows.
The one that’s easiest to spot, easiest to avoid.
into the line of another. This is the tangent that everybody knows.
The one that’s easiest to spot, easiest to avoid.
For a lot of folks, this is the only thing meant
when one refers to a “tangent.”
when one refers to a “tangent.”
I'm not familiar with
but I like him already.
Anyone that can track down and kill a
yucky tangent is alright in my book.
He's mainly talking about
tangents in comics,
but these rules apply to
animation
storyboards
and layout, too.
A good part of my day is spent watching animation
that comes back from overseas studios
and finding ways to fix problems like these:
This is just a teeny taste
of what
Mr. Schweizer
is out to learn ya.
To see the whole post
and really go on a
TANGENT SAFARI
head on over
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