Showing posts with label guy moore. Show all posts
Showing posts with label guy moore. Show all posts

Wednesday, June 17, 2015

THE G:KND experiment (part 8)


Madness.


That's the best way to describe what was going on.



The leaked Galactic: Kids Next Door video 
was racking up views on youtube 
(reaching over 350k!!!)
and getting linked to from tons of 
websites, forums and message boards.

(I mean... the connection is obvious, right?)

All of social media
was ablaze
with KND operatives
awakening from decommissioning:








Questions machine gunned in every direction:

Was it a fan video?
Were those the original voice actors?
Was it guerrilla marketing by Cartoon Network?
Was Mr. Warburton involved?
Is this an official announcement of a new series?
When is it starting?
Can I get fries with that?

Some
creative
souls even
took it upon themselves to
post straight up nonsense
about being artists already 
working on the new KND series at Cartoon Network.

Or starting Tumblrs 
spreading false information.

Or that they heard directly from 
Mr. Warburton that the show was
happening.

None of which was true.
(Tsk Tsk)

But the positive response was overwhelming.
There were
THOUSANDS
of comments/notes/videos/messages/and posts
screaming
begging
crying
fist-pumping
dancing
and
jumping up and down on the bed
over a possible 
KND reboot.


Me?
I was still keeping my mouth 
shut about who made the trailer.
And now I had to figure out what to do
without a video to show at the end of our
mysterious alien countdown!

Everyone was expecting a 
HUGE 
announcement!

So after talking it over with Numbuh D20,
we decided to do another animatic
to kind of sort of explain what happened.

BUT THE CLOCK WAS TICKING!
We had less than 10 days!

So I wrote a script on the Friday after the leak.


As usual,
Guy Moore strapped on his
 helmet and waded right in,
storyboard guns
BLAZING:



Meanwhile,
I got on the horn to 
Lauren Tom
(aka Number Three)

Dee Bradley Baker
(aka Numbuh Four)

Dave Wittenberg
(aka Numbuh 74.239)


And
Grey DeLisle Griffin
(aka Numbuh Vine)
and

**SPOILER ALERT**


Lizzie!



We recorded on a Sunday
by the grace of David Guerrero at LA Studios:


And still the hours ticked away!


Once Guy was done with his storyboard panels,
he dumped them over to sooper editor
Dave Courter,
who had to also serve as sound 
effects and music editing guy.

And just one day before the countdown was gonna end...
we got it done.

Holy crap
that was close.

Then
April 1st
came.

But more on that later.



























Monday, June 8, 2015

THE G:KND EXPERIMENT (part 4)


Okay.
So at this point in the game we had our
Galactic: Kids Next Door teaser trailer.

And we figured that the best way to get it out 
to the world's operatives was to build a website to launch it on.

But we didn't want to make it easy for evil adults to find it.
So we decided it needed a secret g:KND log-in.

And the g:KND,
being not of this Earth,
would need their own universal alien font.

And I knew just the 
madman
genius
who could do that.

I mean... that's Guy Moore's jam.
Aside from 
storyboarding, 
directing,
and
gaming 
and such.

So Numbuh D-20
started mashing lines and dots and stuff together
to make new lines and dots.

He used a 4.

...

And a vowel.
There were vowels.

...

...

SO many lines and dots.

lines an---akjsfag689d

$(#&m.-

<transmission interrupted>

THIS IS NUMBUH D-20.  
I HAVE TEMPORARILY TAKEN OVER MR. WARBURTON’S BLOG 
IN ORDER TO EXPLAIN THE DERIVATION OF THE 
GALACTIC KIDS NEXT DOOR ALPHABET AND NUMERICAL SYSTEM.  

DO NOT ATTEMPT TO ADJUST YOUR BROWSER.

Regarding the alphabet, you have to understand:  
I’ve been fascinated with letters and symbols all my life. 
As a teenager, I used to create substitution ciphers where the 
26 English letters were swapped out for made-up symbols, 
and then memorize them, until I could write notes to friends in class 
and sight-read their responses without using the key. 
(We were always hoping the teacher would catch us and threaten to
 read the notes out loud, so we could watch her try…) 

Then in college, I learned how to translate and calligraph 
J.R.R.Tolkien’s Tengwar runes, the ones used to write Elvish. 

And then as an adult, I had fun bending my head around 
the D’ni script in Cyan’s Myst games, 
and working with fonts and typography of all sorts. 

So when Mr. Warburton said he needed an “alien font” for GKND, I was stoked. 
Right in my wheelhouse!

At first I thought he meant that he wanted science-fiction-y looking English:


But then he said, no, he didn’t want English. 
He wanted made-up alien letters, just like those ciphers I made as a kid. 
Even better!

Because of my age and background, my default starting point for 
cool-looking sci-fi anything is the work Syd Mead did on Tron
Also at that point, I had already nailed down the circuitry design 
for the booger reader, and followed that through with 
Chad’s handcuffs, so I knew I wanted to stay with that 
kind of ice-blue line and rounded corners for the letters. 

To get my head into it, I just started doodling symbols 
whenever I wasn’t doing anything else. 
On notecards. 
On envelopes. 
On 8.5 x 11 sheets of white Xerox paper. 
On the dog. 

Eventually my house was littered with pages and pages of them, 
like some kind of alternate-dimension Unabomber manifesto:


But out of that doodling and the stuff I had already learned 
about alphabets came some clarity regarding what I was looking for:

1)     The characters needed to be easy to draw, with a minimum of strokes. 
None of the 26 English letters takes more than 4 strokes to make, 
for example-- and neither do the GKND letters, 
if you’re not too particular about hitting every corner perfectly.

2)     The characters needed to have a common design thread. 
Symbols that look like part of the same alphabet each use similar shapes, 
scale and/or mirror those shapes, adhere to 
common base and height lines, etcetera. 
For GKND, everything is based off either a square, 
or a triangle of roughly the same size as the square.

3)     The characters needed to retain enough diversity 
that they could be quickly distinguishable from each other, even at small size.

4)     The characters would ideally be capable of being elided or combined
 in ways that were interesting, and would make them more alien.
 Q and U, T and H, and other pairs of that sort were designed to work with each other.

5)     The characters would ideally retain just enough resemblance 
to the English letters they were representing that you could start to see it if
 you stared at them long enough. This is wildly subjective, of course, 
and not true of all the letters, but in general, you can 
sort of “find” the lowercase English 
character in each corresponding GKND character, 
if you look hard enough.

So with those guidelines established, I winnowed the 
pack until I got an alphabet that satisfied me:

 

It satisfied Mr. Warburton, too. 
(He’s great that way.)  

And it worked pretty well for the intended application:


The only punctuation we established was the colon, 
because that was the only character we knew for sure was needed.  
And the fact that it all looked twice as cool 
when we italicized it was just good fortune!

-------------

The numbers were a different challenge.  
Above and beyond their potential use in the website, 
we wanted to have them because it’d make it possible for both us 
and the fans to write KND Operative Numbers 
(which was what *I* wanted to do, and what I was pretty sure *they’d* want to do, too.)  
And I wanted all the same design principles we applied to the letters 
to also apply to whatever digits we created.  

So I started doodling again:


My early attempts were somewhat pictographic 
(that is, I tried to use geometry as an indication for digit value; 
triangle for 3, square for 4, etcetera.) 
But that rapidly got tricky beyond 6.  
Once you start trying to reinvent the wheel this way, 
you quickly discover that our digits and our number system 
are the way they are because they very efficiently fulfill the criteria 
of being quick to write and easy to read. 
(You’re probably not going to come up with something in 
3 weeks that bests 3000 years of development by the entire human race!)  

But I kept trying. 
The one constant was knowing that I wanted
 to base all the digits on a circle, to distinguish 
them from the square and triangle-based GKND letters, 
and to avoid plagiarizing Richard A. Watson’s square-framed D’ni numbers.  
(Contrary to what I said above, RAWA managed to 
come up with an internally consistent, symbolically 
elegant way of rendering the numbers for the Myst games--  and in Base 25, no less!)

We landed here:



The idea that started to pull it all together was to 
represent digit places by “flagging” the digits with add-ons, 
rather than listing more digits.  

So instead of writing 10 as 1-0, or 20 as 2-0, 
10 would be a 1 with a 10s flag, 
20 would be a 2 with a 10s flag, 
and so forth.  

With flags for tens, hundreds, and thousands, 
you could create 10,000 and 100,000 just by combining;  
ditto for millions, once you had its flag.  
It made the system more interesting and alien than just 
listing all the digits of any given number in a row, and better still, 
it had the side effect of making large numbers in round quantities
 just as quick and easy to write as small ones.  

If you want to get all geeky about it, 
essentially the GKND numerical system 
eliminates non-information-bearing digits.  

(Whoa...)

 

We went around and around on whether the system should be Base 10 or Base 12. 
(Mr. Warburton started bleeding from his nose, and possibly his eyes, 
after the third hour of listening to me rant about it.)  
We knew the fans were smart, and would be 
doing everything in their power to crack whatever
 we put in front of them, and I thought using Base 12 instead of 
Base 10 would slow them down a little.  
There was also the important fact that the number 12 
was intensely significant to the Kids Next Door mythology, 
because 13 marked the advent of Teen status and Decommissioning.  

Ultimately though, we decided to stick with Base 10, 
because we wanted everyone to be in on the fun.  
Our favorite characters are from Earth, and use Base 10.  
The show is watched by Earth people (as far as we know) who use Base 10.  
And if we stuck to Base 10, then Numbuhs likely to be picked by those 
Earth fans would get the benefit of the place short-handing--  
whereas if we went with Base 12, Numbuh Dirty Dozen and Numbuh 2Gross 
would be in good shape, but nobody else.  

The Base 12 discussion did give us the idea of using that single dot over a digit 
as a quick way of notating a “teen number”, though, 
which made sense and gave us even more variety, so we kept that.

The canon explanation of all this is that the 
OLD Galactic Numerical System of the ancient core GKND 
was Base 12 and pictographic.  
But as the GKND grew and expanded, more member races
 were using Base 10 than any other system, 
and they also needed a fully realized, 
flexible notation capable of advanced mathematics.  

So the NEW Galactic Numerical system is Base 10, 
but retains some of the old Base 12 pictographs, and a variant of the Teen notation.  
Which is pretty much what Numbuh Vine says in the Epilogue, 
before her human disguise goes on the fritz.

As you can see in the diagrams, I did a preliminary exploration of what 
exponents and decimals might be like, 
but any further mathematical symbology or notation has yet to defined.

Perhaps that’s up to YOU…

END TRANSMISSION

     

Monday, June 1, 2015

THE G:KND EXPERIMENT (part 1)



26,000 people 
is a lot of 
people!

And that's how many have signed a petition 
asking Cartoon Network to make
GALACTIC: KIDS NEXT DOOR
into a real series:



So how'd this thing even start,
anyway?!

Well...

Back in September of 2014
I sent an e-mail to
decommissioned
Codename: Kids Next Door
director and storyboard artist
Guy Moore
(aka Numbuh D-20)


His answer was a resounding
HELLS YEAH
even though he had no idea what 
kind of mess I was about to get him into.

He's fun like that.

This was the start,
of course,
of our grand
GALACTIC: KIDS NEXT DOOR
experiment.

The idea had started much earlier.
We had talked about the idea towards the end of the original show.
And I've gently pitched it to an 
executive at Cartoon Network 
a couple times over the years.
But no one bit at the idea.

So I waited.

And over the years I doodled some stuff here and there.





But eventually I thought...

Why not make a kind of guerilla-style pitch?

Just 
MAKE SOMETHING
and not even say we did it.

See what kind of reaction we get.
And who knows?
Maybe Cartoon Network would get excited.

So I wrote a script.


I sat on it for a long time since
 I was busy with a lot of other stuff.

And then,
after finishing the pitch for a 
new show idea I was working on,
I sent the above e-mail to
Mr. Moore.

Which was kind of like lighting the fuse on a 
SOOPER
GIANT
CREATIVE
HYPER
COOL
ROMAN CANDLE
FULL OF IDEAS!

But instead of running from the explosion,
I stood smack in the middle 
and basked in the delicious heat, light and fire.

Next up:

THE STORYBOARD






Thursday, January 16, 2014

KND STORYBOARDING 201 (part deux)


Hey, I'd
NEVER
lie to you.

So
as promised,
here is
PART TWO
of
Guy Moore's
KND STORYBOARDING 201
guide:








in hindsight... 
i'd prefer numbuh two and five 
looking in the same direction of the zip pan or cut.
not sure how i missed that.






I've said it before and I'll say it again;

GUY MOORE ROCKS!
I loved him for putting this together
and I loved stumbling across it in the
KND archives
all these years later.
If you missed part one,
GET OVER HERE!

And if you like this kind of stuff
(and who doesn't?)
go check out
STORYBOARD SECRETS.
Sherm Cohen
is one of the
most talented
and
knowledgable
storyboard gurus
around
and he can learn ya lots!

Monday, January 13, 2014

KND STORYBOARDING 201 (part 1)

While the rest of us were scrambling about on
season 4 of 
Codename: Kids Next Door
storyboard artist
and 
director 
extraordinaire
Guy Moore
was holed up in his office
plotting out the 
rough storyboard for the
sooper quadruple huge
KND movie
OPERATION: ZERO!

And if you passed by said office
you couldn't help but stop and point at 
the drawings taped to the wall and yell
AAAAWESOOOOOOOOOME!

Yup.
Mr. Moore knows what he's doing.
So before we brought the rest of
the storyboard team onto the movie,
we decided to have him put together 
a little pre-movie 
refresher course
called
KND STORYBOARD 201

Don't ask me where 101 is.
But here,
for your enjoyment
is the first half of 201:


















Keep it locked here
for 
PART TWO!